The Secrets of Bloodmoon Island | Divinity Original Sin 2 Wiki (2024)


The Secrets of Bloodmoon Island

The Secrets of Bloodmoon Island | Divinity Original Sin 2 Wiki (1)
Location Bloodmoon Island
Suggested Level 15
Next Quest
Previous Quest

The Secrets of Bloodmoon Island is a Quest in Divinity: Original Sin II. Entering Bloodmoon Island, there is blood everywhere and carnage. What secrets do this island hold?

Important NPCs

  • The Advocate
  • The Ancestor Tree
  • The Archivist

The Secrets of Bloodmoon IslandObjectives

  1. Learn how the Black Ring attempted to get past the Death Fog that surrounds Bloodmoon Island.
  2. Speak to the Advocate.
  3. Find the entrance to the Archive.
  4. Discover and awaken the Ancestor Tree's spirit, Eleanessa.
  5. Tell Jahan the name of the Arch-demon, Adramahlikh.

The Secrets of Bloodmoon Island Walkthrough

This quest can be acquired after learning about the Black Ring's attempt to get past the death fogsurrounding Bloodmoon Island. Information can be found on Black Ring corpses on the island. After entering Bloodmoon Island, go to the place listed in the picture below; it is the entrance to the Archives. You will need at least 22 wits to spot the dirt mound.If you don't have enough wits, Peace of Mind can assist you.

The Secrets of Bloodmoon Island | Divinity Original Sin 2 Wiki (2)

Once inside the Archives, you will immediately gain 50,575XP. You can also cast Spirit Vision and speak to the spirit of the Archivist here. No matter what dialogue option you pick, you will gain 14,450XP. Search around the Archives for the Archivist's Journal and read it to find out the name of the Ancestor Tree is Eleanessa.

Walk forward and you will find that the wall ahead is actually a hidden door (you will need some wits to spot it). Pick up the Unusual Blade here for 50,000XP. If you interact with it as a Lizard, you will be able to understand the blade's words. There is also a locked Tenebrium chest here that will sap 1 Source Point from your character with every interaction. If you lockpick it, you will find a Green Teleporter Pyramid inside the chest. Note that merely left-clicking the chest to interact with it will only drain a Source point and produce a remark from your character.

Secret:There is actually a chest hidden in the map which you can teleport out to loot. If you refer to the screenshot below, you will see exactly what orientation the camera needs to be in order to successfully select the chest. Apportationcan also help with this, as it can be quite difficult to pinpoint the exact spot needed to teleport the chest.

The Secrets of Bloodmoon Island | Divinity Original Sin 2 Wiki (3)

The Ancestor Tree can be located at the centerof Bloodmoon Island, but it is surrounded by Black Ring magisters who will attack you on sight if you do not pass the speech check. Going too close to the tree will cause them to attack. It is recommended to start The Advocate quest and kill them all for massive amounts of XP.

You cannot speak to the Ancestor Tree unless the Advocate has been killed. Killing him is also part of the quest, "A Hunter of Wicked Things", doing this in conjunction with this quest is recommended.

Kill The Advocate, and cast Spirit Vision in order to speak with the Ancestor Tree. Invoke its name (Eleanessa) and it will begin speaking with you in earnest, thanking you for easing its pain. You will gain 66200XP for invoking the name of the tree. The tree then asks you to kill Doctor Daeva, who is possessed by a powerful Arch-demon called Adramahlikh (this quest starts another: Doctor's Orders).

After you speak with the Tree, return to the Spirit of an Elven Pilgrim (x194,y413) and tell him you know the name of the tree. You will receive XP for closing this quest ("The Druid").

This quest will closeupon going to the square in Arx after defeating the doctor.

Rewards:

  • 14,450XP for speaking with the spirit of Brother Kaylan.
  • 50,575XP for entering the Archives.
  • 14,450XP for speaking with the spirit of the Archivist.
  • Pick up the Unusual Blade for 50,000XP. [note: some report that in recent(5/2020) builds, the XP granted is significantly lower]
  • A Green Teleporter Pyramid is located in the Tenebrium chest next to the Unusual Blade.
  • 66,200XP for invoking the name of the Ancestor Tree.
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

The Secrets of Bloodmoon Island | Divinity Original Sin 2 Wiki (2024)
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