A Taste of Freedom | Divinity Original Sin 2 Wiki (2024)


A Taste of Freedom

A Taste of Freedom | Divinity Original Sin 2 Wiki (1)

Desiccated Undead
aka Lich (Xhaxh)

Location Driftwood
Suggested Level 12+
Previous Quest Shadow over Driftwood

A Taste of Freedom is a Quest in Divinity: Original Sin II.

You find a tortured Lich hungry to feed after being drained of his Source for a long time by Mordus. Will you help him or kill him?

Important NPCs

  • Desiccated Undead

A Taste of FreedomObjectives

  1. Find an ornate skull embedded in the wall, which seems to be missing one of its eyes.
  2. Find a Glowing Eye in Wrecker's Caveby killing Mordus and using his Amulet to enter themagically protectedhatch.
  3. (Optional) You can skip Wrecker's Cave and lockpick the Ornate Skull with Thievery 5. However, Mordus might bug out if you visit him after killing the Lich.
  4. Place the gem inside the skull to reveal a secret passageway leading underground.
  5. Solve the puzzle underground (see Pressure Plate Solution)
  6. Set the Lich free.
  7. Find him again in the Cloisterwoods.
  8. Let him feed or kill him.
  9. Meet theLich and watch him reclaim his Soul Jar.

A Taste of Freedom Walkthrough

After you speak with Lohar and start the quest Shadow over Driftwood, he will give you permission to enter Mordus' basem*nt. Speak to the female dwarf sitting on the hatch and let her know Lohar sent you. She will step aside and send you below. See Shadow over Driftwood for info on the two trapped dwarves and that room.

Now that you are beneath Mordus' house, in the northern section of this room above the beer barrels an ornate skull hidden on the wall can be found which leads to a secret passage. Look at your minimap, you will notice a path that's visible on the minimap but not in the world. You may need18 Wits to spot it if you're having trouble finding it.Not to be confused with the Bust statue in the room with the two dwarves.

The skull can be lockpicked with Thievery 5 which gives theInfiltration Achievement! However, it's advised to go to Wrecker's Cave and progress Shadow over Driftwood for the Glowing Eye gem by killing Mordus to findan Amulet on his corpse whichis thenused to unlock a magically protected lock in Mordus' private quarters section near the Ship Wreck entrance side.Inside the hatch behind the protected lock is a dead dwarf on an altar who has a Velvety Pouch that contains the Glowing Eye. This is the gem needed to open the secret passage under Mordus' house in Driftwood.

Hint: If you're having trouble lockpicking the Ornate skull for the achievement, there's a female dwarf named Dashing June who will try to con you out of some gold near the market in Driftwood. If you didn't have high enough Wits to catchher scheme and tell her about her true love Butter then you can pickpocket the "Fancy Gloves" fromher in the Undertavern which give +2 Thievery. You may be able to buy them from her too. Papa Thrash in the Black Bull Tavern may have a chest piece with +1 Thievery for sale as well.

A Taste of Freedom | Divinity Original Sin 2 Wiki (2)

Caution: Be sure to unlock the magically protected hatch inside Wrecker's Cave with Mordus' Amulet before returning to Lohar. He will take the amulet from you and you'll have to pickpocket him to get it back. If you did return to Lohar first then you'll need to use three of your characters to talk and face some of the people away in the room. For me Marla(the traitor on her knees) was still not letting me pickpocket Lohar so I killed her in front of everyone and no one attacked me. She gave4,000xp and isn't connected to any quests that I've found. An invisibility potion may help here as well.

Solving the Pressure Plate Puzzle

Once you get past the ornate skull, you will find alocked door and a pressure plate puzzle. Facing the door, cast Spirit Vision to see the correct pattern. A series of symbols will appear.

*Hint: A total of five plates must be pressed which will require you to get creative with an item or one of the vases in the room.

(To avoid spoiling the fun, the solution has been placed at the bottom of this page.)

Afteractivatingthe correct plates, the door will permanently open.

But which switch is it?

Caution: If you explore the room before talking with the Lich, you have a high chance of accidentally releasing the hidden skeletons in theurns which reduces the reward and lore.
So, before exploring the room head straight to the middle and speak to the Lich. You will learn that Mordus has kept him here for a long time draining him of source. This also prompts a conversation regardingthe Lich'srelease.

As you approach the button console he will warn youabout the hidden skeletons, "urns will shatter" and "the bones will... rise".
Pressing the Yellow button turns off the braziers' lighting.
Pressing the Green button releases the Lich, immediately begins the fight and spawns thehidden skeletons within the urns. You can press it during battle as well if you pressed the Red button first.
Pressing the Red button begins the fight without releasing the Lich.
Pressing the Purplebutton unlocks the chest to right of the table.

The chest on the left can be unlocked afterwards with the Acid-Stained Key that is also in the room between two water barrels next to the northern staircase.

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After pressing the Green button and an unconventional team up with the Lich he will offer you a skillbook from a category of your choice. (Tested the choices out 3 times and I picked Huntsman twice and got Marksman's Fang both times, Necromancy choice gave Shackles of Pain). If you attempt to ask the Lich to teach you about Source, he will pout and give you a random skillbook instead.

After the battle he will teleport to the console and destroy it. Then slowly teleport his way out, "I... Will... Be... Whole... Again... Hungry..."

If youbeganthe fight without talkingto the Lich first, he will simply leave after the fight without giving you a reward, and the quest won't be updated.If one of the undead accidentally attacks the Lich during the battle, he will join the fightas if you didn't speak with him.

Skillbooks given
Necromancy - Shackles of Pain
Geomancy - Impalement
Hunting - Marksman's Fang
Rogue - Gag Order
Warrior - Enrage

(Other answers will probably give a random book from the ones listed, but we kept getting Shackles of Pain. Admittedly low sample size for any skill other than that one.)
(Books seem random selecting Rouge gave me Sleeping Arms.)

To Feed or Not to Feed?

Back in Driftwood, if you hadn't already fought the Magister guards and their Source Hounds by the Western gate then you'll discover them dead with Poison around as evidence to the beginning of the Lich's killing spree.

You will encounterthe Lich again in Cloisterwoods (at the bottom blue flag shown in the map below X:224 Y:192). This time you will see him feasting on the remains of innocent dwarves, unable to satiate his hunger for Source and sinew.

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A Taste of Freedom | Divinity Original Sin 2 Wiki (5)

Now this next part has a couple different outcomes and may be a good saving point.

Option 1: (Must speak with him with a character that has a Source Point) Offer him one of your Source to save an innocent life in the future. Afterwards, he will request your presence at a nearby reliquary to retrieve his Soul Jar then teleport away and reward some quest progression xp. (You gain 4175 exp)

Option 2: Attack him. This will however, get an innocent child from Driftwood killed (who has some lockpicks and trap disarming kits on his corpse). On hisfirst turn he will cast Bonedance and raise the three dwarves into undead and force them to fight with him. The undead dwarves give 7,500xp for two of them and curiously enough only 3,750 from the third. Defeating the Lich gives no XP because he doesn't die but is knocked out of the fight for more dialog afterwards. You can Spare him or Kill him here but it's recommended to Spare him for additional loot after the third encounter.

Note: If the Lich leftafter the first encounter because you ignored him, you will not be able to offer your own Source for him to feed on.

At this point, the available dialogue choices will vary based on your actions thus far, but they will all end the same way. You will meet him again for a third and final encounter, at the entrance to the ruins. (Shown as a blue flag at the top right of the map above X: 260 Y: 255.)

Ultimatum

Note: Another strong suggestion to Save before you speak to him at the reliquary as you will likely be interested in fighting him after the quest for extra loot and he quickly teleports away.

If you did not sacrifice your Source to him, he will be feeding on the young child mentioned before and you will have to decide between letting him continue his ritual for the Soul Jar or stopping this and killing him.

If you sacrificed your Source to him, he will be waiting at the altar without the dead childand he will ask for some of your blood to complete the ritual (this is safe; he only takes a small portion of your Vitality). You will have to pick a party member who isn't undead in order to give him your blood.

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After allowing him to continue, he willcast his incantation using your blood or the blood of the child to reveal acache with his true name on it. Then will say "I am me. I am whole. I am Xhaxh!" You will receive4,175xp and the quest will close at this point. However...

If you attack him right after he spawns the chest as he's speaking his true name, hewill spawn four Parasitic Hearts to help him this time around. In order to initiate combat here, you must cast a spell on him or some other hostile attack actionright after he spawns thecache -- there will beno further dialog or opportunity to attack him, because he teleports away after the cutscene. Killing him is the utmost priority in thisbattle since the Parasitic Hearts deal relatively low damage compared to him. This time, you will kill him off for good "xxxhhhnnNNOOO! I was so CLOSE...!" and obtain14,975xp for killing him and an additional 3,750 per Parasitic Heart. You will also getthe unique Necromancer staff called the "Xhaxh's Staff of Parasitic Decay" as well as his Phylactery and other powerful trinkets for your troubles.

Additional Outcome / Strategy: If you attack him before he picks up his Soul Jar then combat starts with him Cursing you but the 5 Hp Soul Jar can be destroyed with any attack or skill from a secondary character while he still talks. This will kill him instantly.

Fun Feature: Once you have his Phylactery you can Right-Click and Use it. This will place it on the ground and prompt a dialog. You can decide to Absorb Xhaxh's Source which will restore 1 Source Point or crush it under your boot for nothing. Interacting with it one way or another does not reward any xp. Weighs 3lbs and sells for 120g. Basically an emergency Source Point.

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Pressure Plate Solution

As promised, the picture for the frustrating pressure plate puzzle!

A Taste of Freedom | Divinity Original Sin 2 Wiki (8)

Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

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