Shadow over Driftwood is a Quest in Divinity: Original Sin II.Short description goes here.
Important NPCs
- Lohar
- Mordus
Shadow over DriftwoodObjectives
- Find out what Mordus is up to and report to Lohar.
Shadow over Driftwood Walkthrough
Lohar, a gang boss at the Undertavern, asks you to search Mordus'shouse. Hishouse isthe one west of the tavern. Tell the dwarf sleeping there youwere sent by Loharand shewill let you open the hatch beneath her. If you attempt to convince her with any other form of dialogue, she will simply turn you away.
At the basem*nt of Mordus's house, you will notice two dwarfs trapped in the other room. There's a secret handle located on the column next to the staircase. Walk close to the stairs and you will find it. After you activate it and open the stone door, the two trapped dwarfs will leave and allow you to scavenge this area.
If you walk to the lower end of this room, the stone door will shut again, and you will not be able to open it until you read the instructions for how to do so. You will then need to move some crates to find a Row of books hidden behind the chest. Inside the Row of books (besides some loot) you'll find:
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The instruction to open the door, which will reveal that there is a button behind the shrine; this will open up a new dialogue option for you, allowing you to escape the room.(There is another questhereas well: see A Taste of Freedom for more details)
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A note instructing Mordus to assassinate Lohar. After you report to Lohar with the note, he will want you to kill Mordus, who is located atWrecker's Cave.
Way to Wrecker's Cave
Wrecker's Cave is on the west side of the map, near the bridge where the troll is.
Along the way between Driftwood and Wrecker's Cave, you'll be ambushed by possessed dwarfs at least twice. The first time, the spell they're under can be cleared with Mystic. Alternatively, you can just sneak (stealth and/or invisibility spells) past all possessed dwarves you encounter on your way to the cave or in the cave, if you want to save their lives. (They'll be healed after clearing the cave, even though there's no XP or extra reward for this.)
You can use Spirit Vision to talk to possessed dwarves you killed (after the fight) and they will just seem confused. Eventually you'll find a camp with dead dwarfs on the high ground, and clicking on a nearby cave you can talk to Warron, an associate of Lohar, who was hidden there with a female dwarf while voidwoken were killing their partners. Passing a speech check you can convince them to help you make it to their "cove".
Before you enter the main entrance of wreckers cave, a scripted event with a talkingvoidwoken will occur. If you attack him fast enough, you can draw him into battle to, otherwise he will leave.
Wrecker's Cave
Inside the Wrecker's Cave, you will find a survivor, but there appears to be no way to explore further. Cast Spirit Vision and you will see many ghosts in this area; talk to them to learn what happenedhere. However, when you investigatethe end of the cave, four storm wing voidwoken will appear, attack and kidnap you. You and your team members will be separated and taken to the lower area, the depths of the cave. The goal in this section of the dungeon is to reunion your party members again and then explore this area.
Note: If you killed the voidwoken before they kidnapped you, just teleport yourself to the lower area (alternative route) or (with high enough wits) dig up a hole to descend.
Alternative routes:
- You can walk around the troll bridges and use the teleport spell to move a party member to the beach near the way-point and go into the cave from the back to avoid having the party split.
- Alternatively, use the entrance near the Wrecker's Cave - Cove waypoint to enter the area. Or sneak through the cave to the far north and use teleport to reach Mordus without fighting any other battles.Theseshortcuts will lead to an immediate fight with Mordus without being able to clear the dungeon normally.
Main route (with separated party members):
One of your team members (the main character) will be locked in a place without enemies; explore the surroundings and you will find some letters regarding the quest Shadow over Driftwood and The Law of the Order. If you talk to the dwarf in front of the strange device, you can also advance the personal quest for Ifan Ben-Mezd. The door to other areasis locked; you will have to lockpick the door to get to other companions (or find the tunnel hole if you can't pick locks).
If your character can't lockpick, find another companion who starts in a bedroom. The private chamber key is in this area. However, this character needsto defeat several possessed dwarfs and voidlings to get the key. (If youwant to leave this area now, try to find the hidden hole that will transport you to the entrance of the cave. Shovel or lizard is needed to dig the hole).
You can use the teleporter pyramids to reunite the party faster.If you have difficulty getting the keys when your party is separated in the cave, remember that you can destroy doors by attacking them. Most of the doors in the cave have relatively low health and will go down after a few attacks.
The third party member is trapped in a cave full of voidlings. Unless that character is incredibly good in combat, use your other characters or a teleport pyramid to save him/her. (Through a cave in the same area you find the key)
If the big eggs hatch, the Voidwoken coming out of those will award no EXP, but loot instead, so this place is great to stock up on greater fire essences, and a quite bit of money loot.
In the depths of Wrecker's Cave, you can find some letters and a ship manifest, mentioning that a Deathfog delivery device was stolen.
After you have gathered all companions, you can proceed to the next area through a ladder in a shipwreck.You will find Mordus in this area, he will attack you with his possessed henchmen.
Battle with Mordus:
Killing Mordus will end the fight but you will lose out on the EXP from the other dwarves that joined him in this battle, they will die without you getting EXP.
- If Mordus manages to transform to a stronger form during the fight, he will not be worth more EXP.
- Once you strike him down, the battle is over. You can decide to let him live or not.
- Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).
Mordus can teach you source for Powerful Awakening. If you want more Source, eat the Voidwoken heart which he will offer you. If you force him to tell you who exactly he's afraid of (who is his master?), he will be rippedapart. You can eat the heart and kill him afterward.
Reportyour findings to Lohar:
- He will give you a key for areward. (for a chest on the second floor of magister's barracks)
- If you have Mordus's amulet in your inventory, Lohar will take the amulet and give you Lohar's Two-Handed Source Hammer.
- Killing Mordus will end the fight but you will lose out on theEXP from the other dwarfs. Also, if you kill Mordus before going through the whole cave, the possessed dwarfs you'd have to fight all around will be friendly (and you will be missing on EXP).
- If you bring Mordus's amulet to Lohar, then the royal letter to the magisters, thenreturn to Lohar again, he will reveal that he knows you betrayed him, but he owes you, so he won't start a fight. In this case you can then kill him for the magisters quest without the entire undertavern turning on you.
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |
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